![]() So, naturally, Tommy now has to deal with his personal baggage while trying to save the love of his life from the horrors of The Sphere and someone called “The Mother” who is constantly teasing him in his mind. Further complicating the night is Tommy’s grandfather is warning him of “change on the winds,” which turns out to be horrific aliens that run a spaceship, The Sphere, filled with meat constructs that come to Earth every few hundreds of years while passing to collect humans for food, making soldiers, whatever. The complication is that Tommy hates his heritage and living on the reservation and wants to try and get her to move away with him, which she isn’t okay with. The game cast you as Domasi “Tommy” Tawodi, a native Cherokee mechanic and military vet, who’s currently trying to ask another member of the tribe, Jen, out on a date in her bar. It took five years from there to get the game out, and eleven in total from initial development, and amazingly, the final game was not only great but one of the most innovative and clever shooters of its day, but still holds up shockingly well. In 2001, 3D Realms contracted Human Head Studios, a team of former Raven Software developers, to get the game done, making a deal with 2K Games to publish it. They made the mistake of making the focus of a new full 3D engine on these spacial tricks, which proved kind of impossible in the 90s. First was Tom Hall leaving to form Ion Storm, and the second was they just couldn’t get the tech to work. The idea became a shooter that used portals and made impossible spaces for the player to explore, but the project hit bumps. Back in 1995, the team behind Rise of the Triad (The Developers of Incredible Power, or the D.I.P.S) decided to make their next game, calling it Prey. ![]()
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