![]() ![]() been updated with increased polygon counts and higher resolution textures. El punto de partida es una descripción multidimensional basada en un conjunto de parámetros recogidos de estudios previos de, entre otros, Kemmer (2003), Ronneberger-Sibold (2006) y Mattiello (2013). Shadwen can sneak, stab, climb, grapple, create diversions and lay mortal. De acuerdo con los principios de la Teoría de Prototipos (Lakoff 1987 Langacker 1987), la combinación de valores exhibidos por los ítems da como resultado un nivel global de tipicidad, lo que permite su localización en el centro o la periferia de la categoría. El marco teórico se lleva a la práctica en el análisis de un corpus de cruces léxicos de nombres de videojuegos. La mayor parte de ellos resultan ser elementos prototípicos, y el tipo más común es el denominado cruce léxico "solapado" (Splatoon: splat + platoon). Por último, en lo concerniente a las motivaciones para la creación de cruces léxicos en este campo, dichas formaciones capturan de manera efectiva y económica rasgos clave del juego para despertar el interés de compradores potenciales. Además, los cruces léxicos anticipan los rasgos humorísticos, intrigantes y creativos del juego al que nombran, al tiempo que hacen un guiño a la inventiva de los jugadores para descubrir las reglas. Palabras clave: creatividad, cruce léxico, prototipos, tipicidad, videojuegos. This paper delves into the structure and motivations of blending by reporting on the results of the analysis of a corpus of 80 blends gathered from the field of videogaming. The starting point will be a multidimensional description based on a set of parameters and values drawn on previous works by, among others, Kemmer (2003), Ronneberger-Sibold (2006) and Mattiello (2013). In accordance with the principles of Prototype Theory (Lakoff 1987 Langacker 1987), the combination of values displayed by the items results in an overall degree of typicality and will allow their location in the centre or the periphery of the category. The theoretical framework will be put into practice in the analysis of a corpus of blends naming videogames. Most of them are found to be prototypical items, the most common type being the so-called "overlapping" blend (Splatoon: splat + platoon). Lastly, concerning the motivations for the creation of blends in this particular field, these items succeed in economically capturing key features of the game so as to awaken the interest of potential buyers. Moreover, blends anticipate the humorous, puzzling or creative qualities of the game they name and wink at the players' inventiveness to work out rules. Keywords: blend, creativity, prototypes, typicality, videogames. Blends & Co.: a parameter-based description of shortenings. Features of prototypical blends (brunch, motel) and degrees of typicality. Our Lady's Burial Before reaching the grotto, the litter was set down.Peripheral cases (20 items): complex clippings. ![]() Four of the Apostles bore the coffin in, and placed it in the hollow of the tomb. All went, one by one, into the grotto where they knelt in prayer before the holy body, honoring it and taking leave of it. Then the tomb was shut in by a wicker screen that extended from the front edge of the tomb to the top of the vaulted wall above. ![]() Before the entrance of the grotto, they made a trench which they planted so thickly with blooming flowers and bushes covered with berries that one could gain access to it only from the side, and that only by making his way through the under-wood. On the night following the burial, took place the bodily assumption of the Blessed Virgin into heaven. I saw on this night several of the Apostles and holy women in the little garden, praying and singing Psalms before the grotto. I saw a broad pathway of light descend from heaven and rest upon the tomb. ![]() In it were circles of glory full of angels, in the midst of whom the resplendent soul of the Blessed Virgin came floating down. In the innermost circle, that which surrounded the holy soul of Mary, the angels appeared like the faces of very young children in the second circle, they were like those of children from six to eight years old and in the outermost, like the faces of youths, I could clearly distinguish only the face, the rest of the figure consisting of perfectly transparent light.īefore her went her Divine Son, the marks of His Wounds flashing with light. Encircling the head of the Blessed Virgin like a crown, was a choir of blessed spirits. I know not what those present saw of all this. But I saw that some gazed up in amazement and adoration, while others cast themselves prostrate in fright upon the earth. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |